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#[doc = r" Value read from the register"] pub struct R { bits: u32, } #[doc = r" Value to write to the register"] pub struct W { bits: u32, } impl super::BSLOTR { #[doc = r" Modifies the contents of the register"] #[inline] pub fn modify<F>(&self, f: F) where for<'w> F: FnOnce(&R, &'w mut W) -> &'w mut W, { let bits = self.register.get(); let r = R { bits: bits }; let mut w = W { bits: bits }; f(&r, &mut w); self.register.set(w.bits); } #[doc = r" Reads the contents of the register"] #[inline] pub fn read(&self) -> R { R { bits: self.register.get(), } } #[doc = r" Writes to the register"] #[inline] pub fn write<F>(&self, f: F) where F: FnOnce(&mut W) -> &mut W, { let mut w = W::reset_value(); f(&mut w); self.register.set(w.bits); } #[doc = r" Writes the reset value to the register"] #[inline] pub fn reset(&self) { self.write(|w| w) } } #[doc = r" Value of the field"] pub struct SLOTENR { bits: u16, } impl SLOTENR { #[doc = r" Value of the field as raw bits"] #[inline] pub fn bits(&self) -> u16 { self.bits } } #[doc = r" Value of the field"] pub struct NBSLOTR { bits: u8, } impl NBSLOTR { #[doc = r" Value of the field as raw bits"] #[inline] pub fn bits(&self) -> u8 { self.bits } } #[doc = r" Value of the field"] pub struct SLOTSZR { bits: u8, } impl SLOTSZR { #[doc = r" Value of the field as raw bits"] #[inline] pub fn bits(&self) -> u8 { self.bits } } #[doc = r" Value of the field"] pub struct FBOFFR { bits: u8, } impl FBOFFR { #[doc = r" Value of the field as raw bits"] #[inline] pub fn bits(&self) -> u8 { self.bits } } #[doc = r" Proxy"] pub struct _SLOTENW<'a> { w: &'a mut W, } impl<'a> _SLOTENW<'a> { #[doc = r" Writes raw bits to the field"] #[inline] pub unsafe fn bits(self, value: u16) -> &'a mut W { const MASK: u16 = 65535; const OFFSET: u8 = 16; self.w.bits &= !((MASK as u32) << OFFSET); self.w.bits |= ((value & MASK) as u32) << OFFSET; self.w } } #[doc = r" Proxy"] pub struct _NBSLOTW<'a> { w: &'a mut W, } impl<'a> _NBSLOTW<'a> { #[doc = r" Writes raw bits to the field"] #[inline] pub unsafe fn bits(self, value: u8) -> &'a mut W { const MASK: u8 = 15; const OFFSET: u8 = 8; self.w.bits &= !((MASK as u32) << OFFSET); self.w.bits |= ((value & MASK) as u32) << OFFSET; self.w } } #[doc = r" Proxy"] pub struct _SLOTSZW<'a> { w: &'a mut W, } impl<'a> _SLOTSZW<'a> { #[doc = r" Writes raw bits to the field"] #[inline] pub unsafe fn bits(self, value: u8) -> &'a mut W { const MASK: u8 = 3; const OFFSET: u8 = 6; self.w.bits &= !((MASK as u32) << OFFSET); self.w.bits |= ((value & MASK) as u32) << OFFSET; self.w } } #[doc = r" Proxy"] pub struct _FBOFFW<'a> { w: &'a mut W, } impl<'a> _FBOFFW<'a> { #[doc = r" Writes raw bits to the field"] #[inline] pub unsafe fn bits(self, value: u8) -> &'a mut W { const MASK: u8 = 31; const OFFSET: u8 = 0; self.w.bits &= !((MASK as u32) << OFFSET); self.w.bits |= ((value & MASK) as u32) << OFFSET; self.w } } impl R { #[doc = r" Value of the register as raw bits"] #[inline] pub fn bits(&self) -> u32 { self.bits } #[doc = "Bits 16:31 - Slot enable"] #[inline] pub fn sloten(&self) -> SLOTENR { let bits = { const MASK: u16 = 65535; const OFFSET: u8 = 16; ((self.bits >> OFFSET) & MASK as u32) as u16 }; SLOTENR { bits } } #[doc = "Bits 8:11 - Number of slots in an audio frame"] #[inline] pub fn nbslot(&self) -> NBSLOTR { let bits = { const MASK: u8 = 15; const OFFSET: u8 = 8; ((self.bits >> OFFSET) & MASK as u32) as u8 }; NBSLOTR { bits } } #[doc = "Bits 6:7 - Slot size"] #[inline] pub fn slotsz(&self) -> SLOTSZR { let bits = { const MASK: u8 = 3; const OFFSET: u8 = 6; ((self.bits >> OFFSET) & MASK as u32) as u8 }; SLOTSZR { bits } } #[doc = "Bits 0:4 - First bit offset"] #[inline] pub fn fboff(&self) -> FBOFFR { let bits = { const MASK: u8 = 31; const OFFSET: u8 = 0; ((self.bits >> OFFSET) & MASK as u32) as u8 }; FBOFFR { bits } } } impl W { #[doc = r" Reset value of the register"] #[inline] pub fn reset_value() -> W { W { bits: 0 } } #[doc = r" Writes raw bits to the register"] #[inline] pub unsafe fn bits(&mut self, bits: u32) -> &mut Self { self.bits = bits; self } #[doc = "Bits 16:31 - Slot enable"] #[inline] pub fn sloten(&mut self) -> _SLOTENW { _SLOTENW { w: self } } #[doc = "Bits 8:11 - Number of slots in an audio frame"] #[inline] pub fn nbslot(&mut self) -> _NBSLOTW { _NBSLOTW { w: self } } #[doc = "Bits 6:7 - Slot size"] #[inline] pub fn slotsz(&mut self) -> _SLOTSZW { _SLOTSZW { w: self } } #[doc = "Bits 0:4 - First bit offset"] #[inline] pub fn fboff(&mut self) -> _FBOFFW { _FBOFFW { w: self } } }